Unconstrained generation
3 – 9 Apr · 67 commits · 0 pull requests
One week, sixty-seven commits, committed directly to main.
Describe a feature, accept the result, commit, proceed. It was
genuinely fast, and produced a playable game.
The commit log records the cost. Sixteen consecutive commits contend with a single card-reordering animation — use easeOutCubic, remove live index swapping, clear drag state before moveCard, snap neighbors instantly on drop — with one message repeated verbatim on consecutive commits. Nothing was verified beyond visual inspection, so each change was a conjecture, and a conjecture that looks correct is indistinguishable from a fix until it fails.
- direct to main
- no automated tests
- no review
- repeated remediation